Every athlete and dancer, on one card.
The level they are on, every skill signed off, the classes they are in.
Tick it off at practice
See where everyone is
Print their certificate
Simple, on purpose.
Most club software tries to do everything. You end up with screens nobody opens, settings nobody needs, and a week of training before anyone can use it.
Red Bird Goals is simple to use and does one job well: it lets the coach keep up with every kid’s progress and share it with their parents.
The perfect complement to what you already use
Keep your class management system, your mobile app and everything else. Red Bird Goals adds the skills card, and replaces nothing. It just makes it simpler!
How it works, and what it does
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1
Pick your levels
A ready-made template for your sport, or your own.
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2
Add your people
Type them in, or upload a spreadsheet.
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3
Tick skills at practice
On the phone already in your hand.
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4
Nobody has to ask
Parents see their own child. You see the whole club.
What you get
One card each
Level, skills, classes, notes.
Learn more →Moving up loses nothing
Earlier levels stay on the card.
Learn more →Sign off a whole group
One level, one press.
Learn more →Everyone sees their own
Coaches theirs, parents theirs.
Learn more →Certificates that print
Dated the day it was earned.
Learn more →Know who is stuck
See which skills hold your club back.
Learn more →Your discipline
Every card below is a real template from the library.
Dance & Acro
Levels per term and classes tied to levels, with acro on the same card as everything else you teach.
Acro dance — generic — 4 levels, yours to change.
Gymnastics
Floor, bars, beam, vault and conditioning on one card, level by level, instead of four sheets on a clipboard.
Gymnastics — generic — 4 levels, yours to change.
Swimming
Water confidence, floating and gliding, first strokes and stroke technique — the shape a learn-to-swim program already has.
Swimming — generic — 4 levels, yours to change.
Tennis
The red, orange, green and yellow ball stages, with strokes, serve, net play, tactics and match play under each.
Tennis — generic — 4 levels, yours to change.
Volleyball
Serving, passing, setting, attacking and defense, kept apart so a player who can hit is not assumed to be able to pass.
Volleyball — generic — 4 levels, yours to change.
Basketball
Ball handling, shooting, passing, defense and game play, from first dribbles to running a full-court press.
Basketball — generic — 4 levels, yours to change.
Baseball
Throwing, fielding, hitting, base running and pitching, up the stages a youth league already runs.
Baseball — generic — 4 levels, yours to change.
Softball
Fastpitch on its own terms — windmill pitching, slapping and catching, not a baseball card with the words swapped.
Softball — generic — 4 levels, yours to change.
Golf
Putting, short game, full swing, bunkers, course play and the rules — the parts a lesson already splits into.
Golf — generic — 4 levels, yours to change.
Dance & Acro — Acro dance — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- An acro card reads in columns — flexibility, strength, balance, tumbling — so a teacher signing off "bridge kickover" sees the skill in the company it is taught in. Rename the columns to match your own syllabus and every card follows.
- A dancer in ballet, jazz and acro can sit at a different level in each: every card only ever offers the levels of the program it is on.
- Tie "Acro 2 · Tue 5:00pm" to Level 2 and it appears on every dancer working there, so the class to book next is on the card the parent is already reading.
- Butterfly sit
- Pike sit with a flat back
- Straddle sit
- Seated forward fold
- + 1 more
- Front plank, hold
- Hollow hold
- Arch hold
- Tuck jumps in a row
- + 1 more
- Stand on one foot, both sides
- Passe hold, both sides
- Rise to demi pointe and hold
- Log roll
- Forward roll to stand
- Rock and roll back to stand
- Cartwheel lead-up, both sides
- Bridge from lying
- Half split, both sides
- Straddle fold forward
- Cobra
- + 1 more
- Front plank, longer hold
- Hollow rocks
- Donkey kicks
- Walk up the wall towards handstand
- + 1 more
- Passe hold, longer
- Tuck headstand
- Knee scale, both sides
- Cartwheel, both sides
- Backward roll to stand
- Handstand against the wall
- Dive roll lead-up
Then 2 more levels in the same shape: Level 3 · Level 4.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Gymnastics — Gymnastics — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- All four apparatus plus conditioning live on the same card, so moving a gymnast up is one decision with everything in front of you.
- "With a spot" and "unaided" are two different skills, which is how they are coached and how they should be signed off.
- Sign off a whole group at the end of a session, then print certificates for the ones who finished a level.
- Straight jump with control
- Tuck jump
- Forward roll to stand
- Backward roll down a wedge
- + 2 more
- Front support hold, 3 seconds
- Hang for 10 seconds
- Swing in support
- Pull-over with help
- Walks forward heel to toe
- Walks backward
- Straight jump on the beam
- Straight jump dismount
- Runs and jumps onto a mat stack
- Straight jump off the springboard
- Squat on to a block
- 5 tuck-ups
- Hollow hold, 10 seconds
- Arch hold, 10 seconds
- Pike sit and reach
- Handstand, 5 seconds
- Cartwheel both sides
- Round-off
- Backward roll to push-up
- + 1 more
- Pull-over unaided
- Cast to 45 degrees
- Back hip circle with help
- Straddle sit
- Full length walk unaided
- Arabesque hold, 3 seconds
- Half turn on one foot
- Tuck jump on the beam
- Squat through onto the box
- Straddle over a low box
- Handstand flat back onto mats
- Chin-up hold, 5 seconds
- Plank, 30 seconds
- Bridge with straight arms
- Half rope climb
Then 2 more levels in the same shape: Silver · Gold.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Swimming — Swimming — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- Distances and times are the standard: 25 yards without stopping, treads water for a minute, glide and kick 10 feet.
- Safety skills sit beside the strokes rather than being assumed — what to do when tired, getting out without the steps.
- Teachers mark from a phone on the pool deck; a parent can see it before they have reached the car.
- Climbs in and out safely with help
- Sits on the edge and enters feet first
- Walks across the shallow end
- Moves around without holding the wall
- Wets face and hair
- Blows bubbles at the surface
- Puts face in for 3 seconds
- Breathes out under water
- Front float with support, 3 seconds
- Back float with support, 3 seconds
- Holds a float and kicks on front
- Knows the pool rules
- Enters only when told to
- Finds the wall from 3 feet away
- Jumps in from the side unaided
- Goes fully under and comes back up
- Blows bubbles for 5 seconds
- Breathes in and out in rhythm, 5 times
- Front float unaided, 5 seconds
- Back float unaided, 5 seconds
- Rolls from front to back
- Push and glide on front, 5 feet
- Push and glide on back, 5 feet
- Glide and kick, 10 feet
- Treads water for 10 seconds
- Gets out without using the steps
Then 2 more levels in the same shape: First strokes · Stroke technique.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Tennis — Tennis — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- Groundstrokes, serve, volleys and tactics stay separate, so a big forehand cannot hide a missing second serve.
- The ball colour is the level: a player moves up when a coach/teacher signs them off, not because a term ended.
- Parents can see which ball their child is on and exactly what is left before the next one.
- Bounces the ball on the racket 10 times
- Taps the ball up 5 times
- Balances the ball while walking
- Forehand over the net, 3 in a row
- Backhand over the net, 3 in a row
- Rallies 4 shots with the coach
- Underarm serve into the box, 3 of 5
- Throws a ball overarm
- Ready position
- Side steps to the ball
- Returns to the middle after a shot
- Keeps score to 7
- Plays a short match
- Shakes hands at the end
- Forehand cross-court, 5 of 10
- Backhand cross-court, 5 of 10
- Rallies 8 shots
- Consistent ball toss
- Overarm serve into the box, 3 of 10
- Forehand volley, 5 in a row
- Backhand volley, 5 in a row
- Split step as the other player hits
- Recovers to the middle each time
- Plays a tie-break to 7
- Calls the lines fairly
Then 2 more levels in the same shape: Green ball · Yellow ball.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Volleyball — Volleyball — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- What somebody can do in serve receive is tracked separately from what they can do at the net — a card shows the hole, not just the average.
- Sign off the whole squad after a Tuesday session: pick the level, tick the players and the skills they got, press once.
- The dashboard lists the skills fewest players have managed — which is Thursday's practice plan, written for you.
- Ready position with knees bent
- Flat platform, arms together
- Forearm pass off a toss, 5 in a row
- Passes to a target 10 feet away
- + 1 more
- Hand shape above the forehead
- Sets a tossed ball straight up, 5 in a row
- Sets to a target
- Faces where the set is going
- Underhand serve over the net from mid-court
- Same toss every time
- 3 of 5 serves land in
- Shuffles side to side without crossing the feet
- Stops before playing the ball
- Faces the ball on contact
- Knows the three-hit idea
- Knows where to stand in the rotation
- Plays a short rally game
- Forearm pass off a coach hit, 8 in a row
- Angles the platform to a target
- Passes from the back row to the setter
- Moves the feet to the ball rather than reaching
- Sets a passed ball, not just a toss
- Sets from the middle to the outside
- Consistent set height
- Back set attempted
- Overhand serve over the net
- 5 of 10 serves land in
- Serves into the deep half
- Approach footwork, left-right-left
- Hits a tossed ball over the net
- Swings with an open hand
- Rotates in the right order
- Uses all three contacts
- Calls for the ball every rally
Then 2 more levels in the same shape: Intermediate · Advanced.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Basketball — Basketball — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- Both hands are their own skills, so nobody moves up on a strong side alone — the left-hand lay-up has to be signed off too.
- Shooting standards are written as counts, not opinions: 5 of 10 free throws is either true or it is not.
- Hand each player to the coach/teacher who actually runs their group; the head coach still sees the whole program.
- Dribbles with the right hand, 10 in a row
- Dribbles with the left hand, 10 in a row
- Dribbles while walking
- Keeps the eyes up while dribbling
- Shooting stance with the feet set
- Shoots at a lowered hoop
- Makes 3 of 10 from close range
- Follows the shot for the rebound
- Chest pass to a partner
- Bounce pass to a partner
- Catches with two hands
- Steps towards the target
- Defensive stance
- Slides side to side
- Stays between the player and the basket
- Knows the lines on the court
- Knows travelling and double dribble
- Plays a small sided game
- Crossover dribble
- Dribbles at speed under control
- Changes pace on the dribble
- Protects the ball from a defender
- One hand shooting form
- Lay-up on the right side
- Lay-up on the left side
- Makes 5 of 10 from the free throw line
- Overhead pass
- Passes off the dribble
- Passes ahead on a fast break
- Guards a moving player
- Boxes out for a rebound
- Closes out on a shooter
- Finds a spot when a team mate has the ball
- Plays a full 3 on 3
- Follows a simple offense
Then 2 more levels in the same shape: Intermediate · Advanced.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Baseball — Baseball — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- The template follows the stages everybody already says out loud — tee ball, coach pitch, player pitch, full game.
- Pitching is its own category, so an arm that is ahead of the bat shows up as exactly that rather than as one blurred percentage.
- Print a certificate when a player finishes a stage, dated the day it was earned, for the end-of-season night.
- Grips the ball across the seams
- Steps towards the target
- Throws 20 feet to a partner
- Throws overhand rather than sidearm
- Ready position before the pitch
- Fields a rolled ball with two hands
- Catches a soft toss
- Knows which base to throw to
- Correct grip and stance
- Hits off the tee
- Swings level
- Drops the bat rather than throwing it
- Runs through first base
- Knows the base order
- Runs on every hit
- Knows the positions on the field
- Wears the gear correctly
- Plays a full inning
- Throws 40 feet accurately
- Crow hop before a long throw
- Throws to a base on the move
- Fields a ground ball and throws to first
- Catches a pop fly
- Backs up a team mate
- Covers a base on a play
- Hits a coach pitched ball
- Keeps the front shoulder closed
- Takes a pitch outside the zone
- Rounds first base
- Runs on a ground ball without being told
- Slides feet first
- Knows the count
- Knows how many outs there are
- Backs up the play
Then 2 more levels in the same shape: Player pitch · Full game.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Softball — Softball — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- Windmill mechanics, the change-up and holding runners are tracked apart from fielding, because they are coached apart.
- Catchers get their own skills: blocking a ball in the dirt, throwing to second from the crouch, giving a clear sign.
- Upload the roster the afternoon of tryouts — name, parent, parent email and coach/teacher — and every player has a card the same day.
- Grips the ball across the seams
- Steps towards the target
- Throws 20 feet to a partner
- Follows through towards the glove
- Athletic ready position
- Fields a rolled ball with two hands
- Catches a soft toss above the waist
- Glove down early for a ground ball
- Grip with the knuckles lined up
- Hits off the tee
- Hits a front toss
- Finishes the swing high
- Runs through first base
- Knows the base order
- Runs hard on every hit
- Knows the positions on the field
- Wears the gear correctly
- Plays a full inning
- Throws 40 feet accurately
- Crow hop before a long throw
- Throws to a base on the move
- Fields a ground ball and throws to first
- Catches a pop fly
- Fields a ball to the backhand side
- Covers a base on a play
- Hits a coach pitched ball
- Keeps the hands inside the ball
- Takes a pitch outside the zone
- Rounds first base
- Slides feet first
- Runs on a ground ball without being told
- Knows the count and the outs
- Backs up the throw
- Stays in the game from the bench
Then 2 more levels in the same shape: Player pitch · Fastpitch.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
Golf — Golf — generic
One card per athlete or dancer, and this is everything it can hold. Each level below is a set of skills grouped into columns; the card shows the level they are on now, and keeps every tick from the levels they have already been through.
- Standards in the language of the range: 7 of 10 putts from 6 feet, ball in play off 5 of 9 tees.
- Etiquette and rules count as skills — raking a bunker, repairing a pitch mark, taking a drop correctly.
- One card carries a junior from first swings all the way to keeping their own score over 18 holes.
- Correct grip
- Stance width and posture
- Ball position for a middle iron
- Aims the club face at a target
- Putts in from 3 feet, 5 in a row
- Rolls the ball to a target 20 feet away
- Keeps the head still through the stroke
- Chips onto the green from the fringe
- Strikes the ball before the ground
- Lands the ball on a towel
- Half swing with a 7 iron
- Holds the finish in balance
- Solid contact 5 of 10
- Knows where to stand while others hit
- Carries the club safely
- Replaces a divot
- Putts in from 6 feet, 7 of 10
- Two putts from 20 feet, 5 of 10
- Reads the slope before putting
- Chips inside 6 feet from 20 yards
- Pitches over a bunker
- Chooses between a chip and a pitch
- Solid 7 iron, 5 of 10
- Hits a driver off a tee
- Hits a fairway wood off the turf
- Sets up open in the sand
- Splashes the ball out of a greenside bunker
- Rakes a bunker
- Repairs a pitch mark
- Keeps pace with the group
Then 2 more levels in the same shape: On the course · Scoring.
- A tick is a moment. Sign a skill off at practice and it is on the card before the session ends, dated, with whoever did it recorded.
- Moving up keeps everything. The card carries every level they have worked through, so a season later it still shows what they earned two levels ago.
- Who sees what. A coach/teacher sees the people handed to them, an admin sees everyone, and a parent sees their own and nobody else.
- Notes and classes live here too. What their coach/teacher wrote, the sessions they are in now and the ones to move on to next.
- Finish a level and it prints. A certificate dated the day it was earned, and the whole card on paper for the end of a season or term.
- None of this is fixed. Every level, column and skill above is yours to rename, reorder or delete — it is a starting point, not a standard anybody is holding you to.
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